Hard mode is a dungeoneering feature that was released 10 september 2013.
Dungeoneering hard floor.
The floor is covered in a sheet of ice along with 4 squares.
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It can be obtained as a reward after completing the elite set of daemonheim tasks.
To access a given floor all players in the party must have a dungeoneering level of at least twice the floor number and then minus 1.
The amount of tokens a player receives is dependent on the amount of experience gained for completing a floor in a 10 1 ratio of experience to tokens rounded down.
There are currently 60 floors available to explore.
Free players can only access the first 35 floors.
Floors are unlocked and visited through the dungeoneering skill.
If a seeker spawn spots you they will respond with a message appearing over their head and the seeker sentinel will look your way.
This is a list of all the bosses that can be encountered during dungeoneering in daemonheim.
Fixed an issue where dungeoneering hard mode was always starting large dungeons.
Players refer to them as.
The deeper the floor the more difficult it is.
For example level 39 is required to unlock floor 20 20 x 2 1 39.
When soloing hard mode floors are restricted to medium size dungeons.
Moreover to unlock a floor the previous floor must be cleared once the player has the level for the next.
A floor is a layer of the daemonheim dungeon.
They can also be used to purchase dungeoneering experience at a 1 1 ratio.
Description in this room a seeker sentinel rotates around in a circle with 4 seeker spawns patrolling and taking large breaks at certain points.
Tokens are received for completing a dungeon.
Floors are unlocked and visited through the dungeoneering skill.
To complete the puzzle players will have to land on each of the 4 squares.
It is only available for complexity 6 dungeons and makes the dungeon as difficult as it can randomly be.
Running a hard mode dungeoneering floor has an increased chances of a meilyr clan potion recipe spawning.
Each boss that drops one handed weapons except for icy bones and bulwark beast also drop the respective off handed version which may or may not be of a different material to.
Bonus experience does not affect token gain.
Patch 2 october 2013.
No tokens are earned if the dungeon is left early.
The deeper the floor the more difficult it is.
Players refer to them as.
Patch 25 september 2013.
Fixed a typo when completing a floor in hard mode.
It is available for complexity 6 dungeons only and makes the dungeon as difficult as it can randomly be.
The objective of this puzzle is reach another door and or pick a key to progress through the dungeon.
There are currently 60 floors available to explore.
It is a dungeoneering feature that was released 10 september 2013.
Thok will show players the list of floors completed in hard mode.